>Red Alert 2 is entry-tier with kids cartoon-tier artstyle The Tiberium saga is built around speed and rushes, you can go slower with the other two. >The only ones worth playing are Tiberian Dawn, Tiberian Sun, Tiberium Wars and Kane's Wrath. It's a good example of how a good game at the time can be dragged out for 20 years to make Jews rich. If you don't understand CS's place in gaming you're a newfag who should do some research. A few of the players then ended up with sponsorships and that's where it all went to shit. Some events would happen at large LAN parties and would be their own in house events. Leagues developed around this and the player base just considered it a way to avoid scrubs in public servers. There was no commentary, no e celeb shit, just people making montage videos of cool plays and uploading their matches. Some of them wanted to do competitive things, some of them recorded the matches for you to download (on dial up) and they got popular. Back when the internet wasn't retarded people would group up in clans to play together. The E sports shit comes more from clan matches. It was one of maybe 5 games from Half life 1's online mods that got a decent userbase and the first to really get a big one.
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It took off as a multiplayer tacticool mod which had a decent sized fanbase. It was something rather unique in the time when everything else was Team fortress or Quake. I only ever dipped in and out of C&C, is it worth playing the full series? It's fun when a game chugs at 30 dudes on the map. I started playing the original DOS C&C yesterday.